Known issue: If AOI crashes on launch with Tweak language-selection UI (Language packs shown in their own language)īoolean Modeling tool added option to hide original objectsĬhangelog: (User facing changes since 3.1.0) Creation of zero-size objects will not crash viewģD-manipulator handles various scaling more sensibly Performance improvements to changing topology in triangle meshes (Deleting faces or using bevel/extrude)īugfix: Setting View-Rotation center in TriMesh Editor respects hidden facesīugfix: Creation of Root Bone in mesh editors now placed at reasonable Z-depthīugfix: Correct face-normal direction for flat meshes created by text toolīugfix/workaround: prevent crash with some NVIDIA drivers on WindowsĮnhancements to Primitive Creation tools (Added modifier to allow center placment on click location)īugfix: Primitive tools much less likely to accidentally create zero-size objects. OSSpecific plugin to work with JDK9+ (mostly relevant for mac)īugfix: NPE from autoscroller (harmless bug that dropped messy bits in the log)ĬreatePolygon Tool shows live preview, has expand from center optionīugfix: Prevent View from zooming too close and locking the view Smoother behavior of coordinateaxes indicator when rotating the view Save object Lock state to file (Breaks file compatibility with old versions) Update to jogl 2.4.0-rc-20200307 fixes several compatibility bugs Boolean Modeling tool added option to hide original objectsįix bug with distance to plane(View rotates around this distance) when copying/duplicating Scene Cameraįix bug with duplicating pose tracks - subtracks handled correctly.Tweak language-selection UI (Language packs shown in their own language).3D-manipulator handles various scaling more sensibly.Creation of zero-size objects will not crash view Bugfix: Primitive tools much less likely to accidentally create.Enhancements to Primitive Creation tools (Added modifier to allow.Bugfix/workaround: prevent crash with some NVIDIA drivers on Windows.Bugfix: Correct face-normal direction for flat meshes created by.Bugfix: Creation of Root Bone in mesh editors now placed at.Bugfix: Setting View-Rotation center in TriMesh Editor respects.Performance improvements to changing topology in triangle meshes.
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